0-60 & Quarter Mile Calculator

Estimate a car’s quarter-mile elapsed time, trap speed, and 0–60 mph from its horsepower and weight, using the classic power-to-weight equations. Calculates in your browser.

Estimated quarter-mile ET

-

Trap speed-
0–60 mph (estimate)-
Weight per horsepower-
Horsepower per ton-

Show the math

These are long-standing empirical drag-racing approximations, fitted to real quarter-mile passes:

ET = 5.825 × ∛(weight ÷ hp)

trap = 234 × ∛(hp ÷ weight)

0–60 ≈ 0.55 × ET

These are rough estimates: real times depend hugely on traction, gearing, aerodynamics and driver skill. The 0–60 line is our own rough approximation (about 55% of the quarter-mile time), not a published formula or a measurement. All math runs locally in your browser.

What this does

A quarter-mile calculator estimates a car’s quarter-mile elapsed time, trap speed, and 0–60 mph from its horsepower and weight, using the classic power-to-weight equations.

How it works

It uses long-standing empirical drag-racing approximations: ET equals 5.825 times the cube root of weight ÷ hp, and trap speed equals 234 times the cube root of hp ÷ weight. The 0–60 figure is a rough approximation of about 55% of the quarter-mile ET.

ET = 5.825 × ∛(weight ÷ hp)

How to use it

  1. Enter the horsepower.
  2. Enter the vehicle weight.
  3. Read the estimated quarter-mile ET.
  4. See the trap speed and 0–60 time.

Understanding your result

These are estimates. Real times depend heavily on traction, gearing, aerodynamics, transmission, and driver skill, so treat them as a ballpark for comparing builds.

Example

A 3,200 lb car with 300 hp runs roughly a 12.8-second quarter mile.

Last updated .

Frequently asked questions

How is the quarter-mile time estimated?

It uses long-standing empirical equations fitted to real drag-strip passes: ET = 5.825 × ∛(weight ÷ hp) and trap speed = 234 × ∛(hp ÷ weight). Published calculators credit them to different authors, so treat them as approximations that relate power-to-weight to drag-strip performance.

How accurate are these numbers?

They are estimates. Real times depend heavily on traction, gearing, aerodynamics, transmission, and driver skill, so treat them as a ballpark for comparing builds.

How is 0–60 estimated?

As roughly 55% of the quarter-mile ET. That ratio is a rough approximation rather than a published formula, and launch traction and gearing move real 0–60 times a lot, so treat it as the least reliable of the three figures.

Is my data stored?

No. Everything is computed locally in your browser.