Encounter Balancer

Rate a d20-system combat encounter with the 2014 fifth-edition encounter rules: adjusted monster XP, with the party-size multiplier shift, against your party’s easy, medium, hard and deadly thresholds. Calculates in your browser.

Enter each monster's XP on its own line. The count multiplier, adjusted for party size, is applied automatically.

Difficulty

-

Adjusted XP-
Raw XP × multiplier-
Party thresholds (E/M/H/D)-

Show the math

This uses the 2014 fifth-edition encounter-building rules (the DMG and the free Basic Rules). Total monster XP is multiplied by a factor based on how many monsters there are (more enemies act more often, so the encounter is harder), then compared to the party's XP thresholds.

adjusted XP = (Σ monster XP) × count multiplier

Count multipliers: 1 monster ×1, 2 ×1.5, 3–6 ×2, 7–10 ×2.5, 11–14 ×3, 15 or more ×4. The table assumes three to five characters: a party of one or two uses the next higher multiplier (up to ×5), and a party of six or more uses the next lower one (down to ×0.5 for a single monster).

The rating is the highest threshold the adjusted XP reaches; deadly is the top of the scale. The 2024 rules use a different Low/Moderate/High budget, so don't mix the two.

A planning aid, not a guarantee, terrain, tactics and party composition matter. All math runs locally in your browser.

What this does

An encounter balancer rates a d20-system combat encounter by comparing adjusted monster XP against your party’s easy, medium, hard, and deadly thresholds.

How to use it

  1. Enter party size and levels.
  2. Add the monsters and their XP.
  3. Read the adjusted XP.
  4. See the difficulty rating.

How it works

It follows the 2014 fifth-edition encounter-building rules. More monsters act more often, so total XP is scaled up before comparing to your budget: ×1 for one monster up to ×4 for fifteen or more. A party of one or two uses the next higher multiplier, and a party of six or more the next lower one. It is a planning aid, not a guarantee.

adjusted XP = total monster XP × count multiplier

Understanding your result

The adjusted XP scales total monster XP up by a multiplier for numbers, because more creatures act more often and concentrate damage, which is why a swarm of weak foes is deadlier than its raw XP suggests. Treat the easy-to-deadly rating as a planning aid, not a guarantee: terrain, party tactics, and luck swing real fights well beyond the budget.

Example

Four monsters multiply their combined XP by 2 before rating. Two level-5 characters facing one 1,100 XP monster use ×1.5 instead of ×1, so 1,650 adjusted XP rates as hard.

Last updated .

Frequently asked questions

Why is the XP adjusted upward?

More monsters act more often, so total monster XP is multiplied by a factor based on the number of enemies before comparing to your budget.

Which rules edition is this?

The 2014 fifth-edition rules (the Dungeon Master’s Guide and the free Basic Rules), including their party-size adjustment. Deadly is the top rating. The 2024 rules use a different Low, Moderate and High budget, so the numbers don’t carry over.

Is the rating a guarantee?

No, it is a planning aid. Terrain, tactics and party makeup can shift an encounter’s real difficulty.

Is my data kept?

No. Everything is computed locally in your browser.